Created on: 6 August 2012
Updated on: 31 January 2023
In this tutorial you will build an Arduino controlled electronic dice (or die rather) that is shaken by holding a push button switch in and thrown by releasing the push button switch. The shake, throw and number thrown are animated and displayed on a seven segment display.
A 74HC595 IC is used to interface the 7-segment display to the Arduino, using only 3 Arduino digital pins. An additional pin is used to connect the push button switch to the Arduino.
The following video shows the Arduino dice project in action.
Know how to use a DIP IC, e.g. from tutorial 17 – Electronic Dice. Read about seven segment displays.
Besides an Arduino Uno or compatible board, USB cable, wire links and a breadboard, you will need:
| Qty | Part | Designator | Notes | Type |
|---|---|---|---|---|
| 1 | 10k resistor (brown - black - orange) | R9 | 1/4W 5% or better | Resistors |
| 8 | 470 Ω resistors (yellow - violet - brown) | R1 to R8 | ||
| 1 | 100n capacitor | C1 | Non-polorized capacitor | Capacitor |
| 1 | 74HC595 | U1 | 74HC595 IC (16 pin DIP) | Semiconductors |
| 1 | Common cathode 7-segment display | S1 | Common cathode 7-segment display, e.g. DMR14C from SunLED, or similar | |
| 1 | Push button switch | SW1 | Can also use a wire link to simulate a switch | Switch |
The circuit diagram is shown below. The seven segment display could have been directly interfaced to the Arduino, but by using the 74HC595, only 3 Arduino pins are used.
Find more information about interfacing the 74HC595 IC to the Arduino in the Serial to Parallel Shifting-Out with a 74HC595 article from the Arduino website. The circuit diagram uses the same Arduino pins as this article and the switch is wired the same as the Arduino Button example.
The completed Arduino dice breadboard circuit is shown below. Click the picture for a bigger image.
The suggested sequence for building the circuit is:
Download the Arduino_Dice sketch or copy it from the listing below. Afterwards, load it to the Arduino.
/*--------------------------------------------------------------
Program: Arduino_Dice
Description: Simulates a dice being thrown. Press a button
to shake the dice, release the button to throw
the dice. After dice settles, the number that
was thrown will be shown.
Hardware: Uses a 74HC595 serial-in parallel-out IC to
interface a common cathode seven segment
display to the Arduino. Uses Arduino pins
8, 11 and 12.
A push button switch is interfaced to
Arduino pin 2.
References: Uses pin numbers, interface and variable
names from:
http://arduino.cc/en/Tutorial/ShiftOut
and
http://arduino.cc/en/Tutorial/Button
Thanks to the authors of the above projects.
Date: 26 April 2012
Author: W.A. Smith, http://startingelectronics.com
--------------------------------------------------------------*/
// Arduino pins used to interface to 74HC595
const int latchPin = 8;
const int clockPin = 12;
const int dataPin = 11;
// Arduino pin interfaced to switch
const int buttonPin = 2;
// 1 to 6 and DP (decimal point) on 7-seg display
unsigned char lookup_7seg[] = {0x06, 0x5B, 0x4F, 0x66, 0x6D, 0x7D, 0x80};
// shaking dice pattern on 7-seg display
unsigned char shake_dice[] = {0x63, 0x5C};
// rolling dice on 7-seg display
unsigned char roll_dice[] = {0x1C, 0x58, 0x54, 0x4C};
int rand_seed; // used for variable dice throw duration
int rand_num = 0; // random number generated
unsigned char shake_toggle = 0; // for shaking dice animation
int index = 0; // for rolling dice animation
int shake_speed; // accelerates dice shake speed
void setup() {
// output pins for controlling the 74HC595
pinMode(latchPin, OUTPUT);
pinMode(clockPin, OUTPUT);
pinMode(dataPin, OUTPUT);
// pin for reading button state
pinMode(buttonPin, INPUT);
// display DP on seven-seg display at startup
digitalWrite(latchPin, LOW);
shiftOut(dataPin, clockPin, MSBFIRST, lookup_7seg[6]);
digitalWrite(latchPin, HIGH);
// generate random seed
randomSeed(analogRead(0));
}
void loop() {
if (digitalRead(buttonPin)) {
shake_speed = 150; // reset dice shaking speed
delay(30); // debounce switch
// generate number to use for random seed and show animated shaking dice
while (digitalRead(buttonPin)) {
rand_seed++; // for generating random number
// animate shaking dice
if (shake_toggle) {
AnimateDice(0, shake_dice);
shake_toggle = 0;
}
else {
AnimateDice(1, shake_dice);
shake_toggle = 1;
}
delay(80 + shake_speed); // accelerating animation speed
if (shake_speed > 0) {
shake_speed -= 10;
}
}
// animate rolling dice
for (int rolls = 0; rolls < (rand_seed % 10 + 14); rolls++) {
AnimateDice(index, roll_dice);
delay((1 + rolls) * 20);
index++;
if (index > 3) {
index = 0;
}
}
// generate and display number thrown on dice
rand_num = random(0, 6);
DiceNumber(rand_num);
}
}
// displays the dice number on the 7-seg display
void DiceNumber(unsigned char num)
{
digitalWrite(latchPin, LOW);
shiftOut(dataPin, clockPin, MSBFIRST, lookup_7seg[num]);
digitalWrite(latchPin, HIGH);
}
// displays one frame of the shaking or rolling dice animation
void AnimateDice(int seg, unsigned char *table)
{
digitalWrite(latchPin, LOW);
shiftOut(dataPin, clockPin, MSBFIRST, table[seg]);
digitalWrite(latchPin, HIGH);
}
Press and hold the push button to shake the dice. Release the button to throw the dice. After the dice settles, the number that was thrown is displayed.